1 14-Recursion


Show self-recording screencast to start.

14-Recursion/fixing_problems.png
https://www.xkcd.com/1739/

1.1 Screencasts

Lecture start/end points are noted below in the notes.
* Lecture 1: https://vimeo.com/521071999
* Lecture 2: https://vimeo.com/522062744
* Tip: If anyone want to speed up the lecture videos a little, inspect the page, go to the browser console, and paste this in:
document.querySelector('video').playbackRate = 1.2

1.2 Extra reading

https://realpython.com/python-thinking-recursively/
https://www.python-course.eu/python3_recursive_functions.php

1.3 Introduction

https://en.wikipedia.org/wiki/Recursion

As with any constructive discussion, we start with definitions:
“To understand recursion, you must understand recursion.”

14-Recursion/recursion.jpg
What is base case above?

1.3.1 Recursive humor

https://en.wikipedia.org/wiki/Recursive_acronym

GNU: GNU’s Not Unix
YAML: YAML Ain’t Markup Language (initially “Yet Another Markup Language”)
WINE: WINE Is Not an Emulator
https://www.google.com/search?&q=recursion (notice the: “Did you mean recursion?”)

1.3.2 Familiar examples of recursion

The first line of these definitions may seem circularly dissatisfying.
It is the second line that grounds these definitions, making them useful.

https://en.wikipedia.org/wiki/Natural_number
For example, 1, 2, 3, 4, …

Natural numbers are either:
n + 1, where n is a natural number, or
1

https://en.wikipedia.org/wiki/Exponentiation
For example, 28 = 256

Exponentiation:
bn = b * bn-1, or
b0 = 1

https://en.wikipedia.org/wiki/Factorial
For example,
5! = 5 × 4 × 3 × 2 × 1 = 120

Factorial:
n! = n * ((n - 1)!), or
0! = 1

1.3.3 Recursive programming paradigm

Recursion in computer science is a self-referential programming paradigm,
as opposed to iteration with a while() or for() loop, for example.
Concretely, recursion is a process in which a function calls itself.
Often the solution to a problem can employ solutions to smaller instances of the same problem.
You’re not just decomposing it into parts, but incrementally smaller parts.

1.3.4 The formal parts of a recursive algorithm

Condition or test, often an if(), which tests for a
base case (which often results in termination), which only executes once, after doing the
recursive case repeatedly

1.4 Simple examples

1.4.1 Iterative exponentiation

14-Recursion/recursion_00_exp_cfg.svg
14-Recursion/recursion_00_exp.py

Check out code now!
We can use an accumulator variable, starting at low values, working our way up.
What is the big theta of this function?
What is the number of iterations for for n = 1, n = 2, n = 3?

++++++++++++++++++
Cahoot-14.1

1.4.2 What about negative exponents?

Ask: What is 2^-8 ^?

Check out code now!
We use a trivial one-layer recursion.
A recursive call is like regular function calls!
How many activation records exist on the stack?
Show the stack in the debugger.

1.4.3 Recursive exponentiation

The recursive case looks just like your mathematical definition.

Recursive case:
bn = b * bn-1

Base case (termination):
b0 = 1 (or slightly faster, though less “correct”: b1 = b)

Condition/test, which checks for the base:
if(n == 0):

For example:
b4 =
b * b3 =
b * (b * b2) =
b * (b * (b * b1)) =
b * (b * (b * (b * b0)))

When does the first function call actually finish?
Actually trace code now!
Unlike the iterative algorithm, which accumulates a value up, recursion starts at the top values, and works down.
In the debugger, watch the activation records on the stack, count them as we trace.
What is the big theta of this function?
Recursion depth for n = 1, n = 2, n = 3?

Real-world example:
Exponentiation is used very frequently in big-cryptography.
Imagine you have a web-server that makes 1 million connections a day.
Some bitcoin server farms have power bills in the many millions per month!!
How many dollars in power bills, or carbon dioxide production could you save,
with just an improvement from an improvement from a big theta of n to log2(n)??

1.4.4 Efficient exponentiation

To obtain bn, do recursively:

if n is even, do bn_2 * bn_2  
if n is odd, do b * bn_2 * bn_2
with base case, b1 = b

where n//2 is integer (floor) division

What is b62** ?**

  1. b62 = (b31)2
  2. b31 = b(b15)2
  3. b15 = b(b7)2
  4. b7 = b(b3)2
  5. b3 = b(b1)2
  6. b1 = b

What is b61** ?**

  1. b61 = b(b30)2
  2. b30 = (b15)2
  3. b15 = b(b7)2
  4. b7 = b(b3)2
  5. b3 = b(b1)2
  6. b1 = b

How many multiplications when counting from the bottom up?
Check out the code now.
What is the maximum number of activation records on the stack for a given n?
Display the printed output to show how many fewer multiplications there are!

++++++++++++++++++
Cahoot-14.2

1.4.5 Before or after: order of execution

Paying attention to order of code around recursive calls is important!!
When a function calls itself,
instructions placed before the recursive call are executed once per recursion,
before the next call, “on the way down the stack”.
Instructions placed after the recursive call are executed repeatedly,
after the maximum recursion has been reached, “on the way up the stack”.

Observe code:
14-Recursion/recursion_01_order_cfg.svg
14-Recursion/recursion_01_order.py

Stack of what?
Check out the stack in pudb3.
The state of execution when you call a new function is still waiting when you get back to it!

1.4.6 Factorial

A slow complexity class, but computing factorial itself is not too slow (these are different concepts).

Recursive case:
n! = n * ((n - 1)!)

Base case (termination):
0! = 1

Condition/test, which checks for the base:
if(n == 0):

Observe code

Example:

Factorial n! = n * ((n - 1)!)
0! = 1

Observe code, and evaluate calling factorial of 3:
14-Recursion/recursion_02_factorial_cfg.svg
14-Recursion/recursion_02_factorial.py

Since 3 is not 0, take second branch and calculate (n-1)!...
    Since 2 is not 0, take second branch and calculate (n-1)!...
        Since 1 is not 0, take second branch and calculate (n-1)!...
            Since 0 equals 0, take first branch and return 1.
        Return value, 1, is multiplied by n = 1, and return result.
    Return value, 1, is multiplied by n = 2, and return result
Return value, 2, is multiplied by n = 3, and the result, 6, becomes the
return value of the function call that started the whole process.
14-Recursion/fact1.png
14-Recursion/fact.png
14-Recursion/stack01.png

1.4.7 Uh o

What happens when I run this??
14-Recursion/recursion_03_uh_o_cfg.svg
14-Recursion/recursion_03_uh_o.py
Actually run this… As you can see, recursion is the bomb!

“Wherever you go, there you are.”
- https://en.wikipedia.org/wiki/Jon_Kabat-Zinn

Recursive side note:
One concrete definition of consciousness or awareness is meta-cognition,
a form of self-referential thought.

1.5 The call stack

https://en.wikipedia.org/wiki/Call_stack
Manages the stack of activation records.

A Call stack is a stack data structure that stores information,
about the active subroutines (functions) in a computer program.
A subroutine/function call is implemented by placing necessary information about the subroutine
(including the return address, parameters, and local variables) onto “the stack”.
It is also known as:
the execution stack, program stack, control stack, run-time stack, or machine stack,
and is often shortened to just “the stack”.
Information associated with one function call is called an activation record or stack frame.
Further subroutine calls add more records / frames to the stack.
Each return from a subroutine pops the top activation record off the stack.
Although maintenance of the call stack is important for the proper functioning of most software,
the details are normally hidden and automatic in high-level programming languages.
In python, it is managed invisibly “behind the scenes”,
though you can directly inspect or manipulate it, if you want.
You can peek into the back-end by using pudb3 to see the stack.
When viewing the stack in pudb3,
which activation records are most shallow, and which are most deep?

1.5.1 Activation record stack

Observe these while tracing:
14-Recursion/stack00.png

14-Recursion/stack02.png
14-Recursion/stack.png

Each record on the stack needs a return address (more on this in years to come).

1.5.2 Activation records

In practice, a recursive call doesn’t make an entire new copy of a routine.
Each function call is assigned a chunk of memory to store its activation record where it:
Records the location to which it will return.
Re-enters the new function code at the beginning.
Allocates memory for the local data for this new invocation of the function.
… until the base case, then:
Returns to the earlier function right after where it left off…

1.6 Types of recursion

Recursive programming variations: a partial overview

Single recursion:
Contains a single self-reference
e.g., list traversal, linear search, or computing the factorial function…
Single recursion can often be replaced by an iterative computation,
running in linear (n) time and requiring constant space.

Multiple recursion (binary included):
Contains multiple self-references, e.g., tree traversal, depth-first search (coming up in future courses)…
This may require exponential time and space, and is more fundamentally recursive,
not being able to be replaced by iteration without an explicit stack.
Multiply recursive algorithms may seem more inherently recursive.
Some of the slowest complexity-class functions known are multiply recursive;
some were even designed to be slow!

Indirect (or mutual) recursion:
Occurs when a function is called not by itself,
but by another function that it called (either directly or indirectly).
Chains of 2, 3, …, n functions are possible.

Generative recursion:
Acts on outputs it generated (e.g., a mutated mutable List).

Structural recursion:
Acts on progressive newly generated sets of input data (e.g., a copied immutable string).

1.6.1 Linear recursion

A single linear self-reference.

1.6.1.1 Example: Factorial version 1

As above, this is another way to define factorial:
14-Recursion/02-Factorial_Linear_Recursion_Equation.png
The first line is the base case.
The second line is the recursive call.
Notice that the recursive call to f() does NOT contain all statements.
Specifically n * resides outside the call.

Example call-tree for factorial definition:
14-Recursion/01-Linear_Recursion.png

1.6.2 Tail recursion

Where the recursive call contains all computation, and mimics iteration.

1.6.2.1 Example: Factorial version 2

Factorial definition with tail-call design:
14-Recursion/04-Factorial_Tail_Recursion_Equation.png
The first line is the base case.
The second line is the recursive case.
Notice that the recursive call to f() contains all statements, with none outside f().
This mimics an iterative construction in some way.

Example call-tree for tail-call factorial definition:
14-Recursion/03-Tail_Recursion.png
This is potentially more efficient.

1.6.3 Mutual recursion

A function that calls a friend, that calls it back.

1.6.3.1 Example: Even or odd?

A pair of functions that each return a Boolean:
14-Recursion/05-Mutual_Recursion.png

14-Recursion/06-Even_Function_Equation.png

14-Recursion/07-Odd_Function_Equation.png
This is an inefficient way to check for even or odd numbers…
To expand on that side note, check out the code:
14-Recursion/recursion_04_thats_odd_cfg.svg
14-Recursion/recursion_04_thats_odd.py

1.6.4 Binary recursion

(a kind of multiple recursion)

1.6.4.1 Example: Fibonacci sequence

https://en.wikipedia.org/wiki/Fibonacci_number
Fibonacci sequence definition:

Base case:
F0 = 0,
F1 = 1

Recursive case:
Fn = Fn-1 + Fn-2

Unpacked:
1, 1, 2, 3, 5, 8, 13, …

14-Recursion/fibblock.png
14-Recursion/golden_spiral.gif

Functional set-notation definition:
14-Recursion/11-_Fibonacci_Number_Binary_Recursion.png

What the call-tree could look like:
14-Recursion/10-Binary_Recursion.png
Do you see any problems here?

Wait on code trace for this function until efficiency section below.

1.7 Recursive design: Implementation

“To create recursion, you must create recursion.”

14-Recursion/recart.jpg

1.7.1 How to design a recursive algorithm

  1. First design and write the base case(s) and the conditions to check it!
    You must always have some base case(s), which can be solved without recursion.

  2. Think about solving the problem by combining the results of one or more smaller, but similar, sub-problems.
    If the algorithm you write is correct,
    then certainly you can rely on it (recursively) to solve the smaller sub-problems.
    You’re not just decomposing it into parts, but incrementally smaller parts.

  3. Make real progress
    For the cases that are to be solved recursively,
    the recursive call must always be to a future case,
    that makes a fixed quantity of progress toward a base case (not fixed proportion).
    What happens if you always get half closer to something?

  4. Check progressively larger inputs to inductively validate that there is no infinite recursion
    Proof of correctness by induction?
    Can you satisfy to yourself that it works on a problem of size 0, 1, 2, 3, …, n?

  5. Do not worry about how the recursive call solves the sub-problem.
    Simply accept that it will solve it correctly,
    and use this result to in turn correctly solve the original problem.

Compound interest guideline:
Try not to duplicate work by solving the same instance of a problem in separate recursive calls.

1.7.2 Examples

Of recursion in code.

1.7.2.1 Simple word reversal

There are a variety of ways to reverse an ordered container.
We can use recursion to use the input/output buffer to reverse inputted text.
Recall, variables operated on before the recursive call appear on the way down the stack,
while those being operated on after the recursive call appear after the base case, on the way up the stack.
Remember, as we unwind off the stack, the values of the variables are where we left them.
Check out code now:
14-Recursion/recursion_05_reverse_cfg.svg
14-Recursion/recursion_05_reverse.py

1.7.2.2 Palindrome checking function

https://en.wikipedia.org/wiki/Palindrome

Base case (which often results in termination)?
If we assume that we must have incrementally smaller versions of the problem, does this lead us to our base case?
Is the string ’’ a palindrome?
is the string ‘a’ a palindrome?

Recursive case?
What is the one-smaller version of a palindrome problem?
Do we work from the inside or outside?

What is the condition/test that checks for the base?
What is a check for a one-smaller version of the palindrome problem?

Observe code to show recursion stack:
14-Recursion/recursion_06_palindrome_cfg.svg
14-Recursion/recursion_06_palindrome.py
Cool side-note: we use greedy boolean comparisons to quit early (efficiently)!

++++++++++++++++++
Cahoot-14.3

1.7.2.3 Greatest common divisor (GCD)

Euclid’s algorithm efficiently computes the greatest common divisor (GCD) of two numbers (AB and CD below), the largest number that divides both without leaving a remainder (CF).

Proceeding left to right:
14-Recursion/euclid.png

Check out the code, loop then recursive:
14-Recursion/recursion_07_gcd_cfg.svg
14-Recursion/recursion_07_gcd.py

Which is more efficient, and by how much?
After 2 iterations, rem is at half its original value.
If ab > cd, then ab % cd < ab / 2.
Thus, the number of iterations is at most log n.

++++++++++++++++++
Cahoot-14.4

1.7.2.4 Sum

Add all the numbers in a list of ints.
See code: Iterative versus Recursive.
Recursive case: What is an incrementally smaller version of the sum problem?
Base case: What is the smallest termination condition?
14-Recursion/recursion_08_sum_cfg.svg
14-Recursion/recursion_08_sum.py
Could we convert from the iterative version to the recursive?

“Progress isn’t made by early risers.
It’s made by lazy men trying to find easier ways to do something.”

- https://en.wikipedia.org/wiki/Robert_A._Heinlein

1.8 Efficiency

Are there any disadvantages to recursion?

What overhead is involved when making a function call?

save caller’s state
allocate stack space for arguments
allocate stack space for local variables
invoke routine at exit (return), release resources
restore caller’s “environment”
resume execution of caller

Much of this is language-dependent.

1.8.1 Problem: re-computing values

A few (but not all) recursive functions can be unnecessarily inefficient,
and would be better implemented as iterative functions.

1.8.2 Example: Fibonacci and efficiency

For example, our first recursive Fibonacci implementation has a steep computational complexity (is less efficient) than our iterative solution, no fibbing:

if n is zero, then fib(n) is: 0
if n is one, then fib(n) is: 1
else, fib(n) is: fib(n - 1) + fib(n - 2)

14-Recursion/fib_tree.png
Observe recursive code:
14-Recursion/recursion_09_loop_to_recursion_fibonacci_cfg.svg
14-Recursion/recursion_09_loop_to_recursion_fibonacci.py
Step f(3) all the way deep.
When you step a multiply recursive line, which gets called first, left or right?
This algorithm produces something like a depth-first enumeration of the above tree.
While it is nice that the python code looks like our mathematical definition, it is inefficient!
How long does fib_rec(35) take?
How many iterations?

14-Recursion/fibtable.png
How long does fib_loop(35) take?
How many iterations?
There are a number of solutions to this problem of efficiency:

1.8.3 Solution 1: Use a loop

If you can easily find a looping algorithm
(e.g., Fibonacci with a loop below)
14-Recursion/fibtable_it.png
Observe iterative code.
The larger the n, the worse the recursive solution becomes, in comparison to the iterative.
This is what it means to have a worse complexity.
Remember, recursion is just another way to loop.
Successfully designing an iterative algorithm to replace a recursive one is not always easily possible.

1.8.4 Solution 2: Tail recursion calls

Tail recursion is much like looping.
Often, but not always, developing tail recursive implementation,
may follow first writing an iterative solution.

++++++++++++++++++
Cahoot-14.5

“There is nothing so useless as doing efficiently that which should not be done at all.”
- https://en.wikipedia.org/wiki/Peter_Drucker

1.8.4.1 Tail recursion

is just a glorified loop.

Tail call is a subroutine call performed as the final action of a procedure (recall order mattering example).
Tail calls don’t have to add new stack frame to the call stack.
Tail recursion is a special case of recursion,
where the calling function does no more computation after making a recursive call.
Tail-recursive functions are functions in which all recursive calls are tail calls,
and thus do not build up any deferred operations.
Producing such optimized code instead of a standard call sequence is called tail call elimination.
Tail call elimination allows procedure calls in tail position to be implemented as efficiently as goto statements,
thus allowing more efficient structured programming.

1.8.4.2 Iterative conversion

converts an iterative loop into a tail recursion.

Systematic steps:
1. First identify those variables that exist outside the loop, but are changing in the loop body; these variable will become formal parameters in the recursive function.
2. Then build a function that has these “outside” variables as formal parameters, with default initial values.
3. The original loop test becomes an if() test in the body of the new function.
4. The if-true block becomes the needed statements within the loop and the recursive call.
5. Arguments to the recursive call encode the updates to the loop variables.
6. else block becomes either the return of the value the loop attempted to calculate (if any), or just a return.
7. Conversion results in tail recursion.

Code examples:
See multiple examples in code (fib, fact, countdown),
match them to the above steps in detail.
This is really cool.
It is a systematic way to convert any loop to recursion,
by just following those above steps in rote form!

14-Recursion/recursion_10_loop_to_recursion_factorial_cfg.svg
14-Recursion/recursion_10_loop_to_recursion_factorial.py

14-Recursion/recursion_11_loop_to_recursion_countdown_cfg.svg
14-Recursion/recursion_11_loop_to_recursion_countdown.py

A future lab in this class will involve solving several problems iteratively and recursively.
For each problem, you will implement one iterative solution and one recursive solution.
To program the recursive solution, you could either:
1. Implement a natural recursive solution by inventing one creatively, or
2. Implement an iterative solution, and then perform the above systematic conversion to use tail-call recursion from your iterative solution.

1.8.4.3 Language choice

Language choice gcc-c++ (aka g++) can usually do tail call optimization.
Tail call elimination doesn’t automatically happen in Java or Python,
though it does reliably in functional languages like Lisps:
Scheme, Clojure (upon specification with recur only), and Common Lisp,
which are designed to employ this kind of recursion.

1.8.5 Solution 3: Memoization / caching

https://en.wikipedia.org/wiki/Memoization
Memoization and caches (stores) the values which have already been computed,
rather than re-compute them.
It speeds up computer programs, by storing the results of expensive function calls,
and returning the cached result when the same inputs occur again.

See code for Fibonacci
14-Recursion/recursion_12_memoization_dynamic_prog_cfg.svg
14-Recursion/recursion_12_memoization_dynamic_prog.py

This kind of memoization is a form of dynamic programming,
which is really a terrible name, because it’s much more like static programming:
one definition (there are others) is that you store values instead of re-computing them,
in a trade-off between space complexity (storage) and time complexity (CPU cycles):
https://en.wikipedia.org/wiki/Dynamic_programming#Computer_programming
In the trace, load up a full dictionary for fib_mem,
which does something like a depth-first population of the dictionary!
This is the most recursion-friendly solution so far,
and works for essentially any recursive program,
even those that can’t easily be converted to a loop.

1.9 Convert recursion to a loop?

Conversion of recursive functions to loops is:
less systematic than converting a loop to tail recursive,
requires more creativity, and
isn’t always easy for a human,
though converting an already tail recursive algorithm is more straightforward.

1.9.1 Implementing recursion with a stack

Often converting more inherently recursive algorithms to loops requires keeping a programmer-designed stack,
like would be done by the compiler in the first place.
See example for factorial (C++ examples from 1575 only for now; no stacks in CS1500)…

Life can only be understood backwards;
but it must be lived forwards.”
- https://en.wikipedia.org/wiki/S%C3%B8ren_Kierkegaard

1.10 Realistic examples

Recursion is not just for toy examples.
What kind of algorithms are realistically implemented using recursion?
There are many algorithms that are simpler or easier to program recursively,
for example tree enumeration algorithms (which we cover later in in the data structures course).
Tree traversal is the most common real-world use of recursion.
Some recursive algorithms are actually more efficient (for example, exponentiation).
Some algorithms were invented recursively,
and no one has figured out an equivalent iterative algorithm
(other than a trivial stack conversion like the compiler or interpreter uses).
What about some more realistic algorithm?

We covered binary search using loops on our last lecture:
13-AlgorithmsSoftware.html

14-Recursion/binarySearch.png
How might we implement this form of search recursively?
What is the base case?
What is the incrementally smaller case?
What is the condition?

See code:
14-Recursion/recursion_13_binary_search_cfg.svg
14-Recursion/recursion_13_binary_search.py

1.10.2 Example 2: Recursive backtracking

https://en.wikipedia.org/wiki/Backtracking
Backtracking finds all (or some) solutions to some computational problems,
notably constraint satisfaction problems,
by incrementally building candidates to the solutions,
and abandoning a candidate (“backtracking”),
as soon as it determines that the candidate cannot possibly be completed as a valid solution.

It is actually what is known as a general meta-heuristic, rather than an algorithm:
https://en.wikipedia.org/wiki/Metaheuristic
This is in-part because you can use the meta-heuristic to wrap algorithms for a variety of problems,
with slight modifications.

1.10.2.1 Problem: Hindsight

How do you fix your past mistakes??

You are faced with repeated sequences of options and must choose one each step.
After you make your choice you will get a new set of options.
Which set of options you get depends on which choice you made.
Procedure is repeated until you reach a final state.
If you made a good sequence of choices, your final state may be a goal state.
If you didn’t, you can go back and try again.

For example, games such as: n-Queens, Knapsack problem, Sudoku, Maze, etc.

1.10.2.1.1 Solution: Backtracking

14-Recursion/shoe.png
Backtracking is a general meta-heuristic that incrementally builds candidate solutions,
by a sequence of candidate extension steps, one at a time,
and abandons each partial candidate, c, (by backtracking),
as soon as it determines that c cannot possibly be extended to a valid solution.
can be completed in various ways, to give all the possible solutions to the given problem.
can be implemented with a form of recursion, or stacks to mimic recursion.
refers to the following procedure:
If at some step it becomes clear that the current path that you are on can’t lead to a solution,
then you go back to the previous step (backtrack) and choose a different path.

1.10.2.1.2 General meta-heuristic
Pick a starting point.
recursive_function(starting point)
    If you are done (base case), then
        return True
    For each move from the starting point,
        If the selected move is valid,
            select that move,
            and make recursive call to rest of problem.
            If the above recursive call returns True, then
                return True.
            Else
                undo the current move
    If none of the moves work out, then
        return False

You can use this meta-heuristic to solve a whole variety of problem types.

++++++++++++++++++
Cahoot-14.6

1.10.2.2 Examples implementing backtracking

We’ll go over Sudoku and maze-navigation now:

1.10.2.2.1 Sudoku

https://en.wikipedia.org/wiki/Sudoku

Starting board (not initial configurations all are solvable, but this one is):
14-Recursion/sudoku1.png

Finish (win):
14-Recursion/sudoku2.png
Board is 81 cells, in a 9 by 9 grid.
with 9 zones, each zone being:
the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns.
Each cell may contain a number from one to nine;
each number can only occur once in each zone, row, and column of the grid.
At the beginning of the game, some cells begin with numbers in them,
and the goal is to fill in the remaining cells.

Exercises:

What would be your human Sudoku strategies?
14-Recursion/sudoku1.png
How might we solve this non-recursively (iteratively)?
Where would you start?
What might you loop across?
How would you end?
What sub-functions might you want?

14-Recursion/sudoku1.png
How about recursively?
What is the base case?
What is an incrementally smaller version?
What is the condition/check?
Which functions do we need (do they overlap from the iterative version we drafted above)?

recursive_sudoku()
    Find row, col of an unassigned cell, an open move
    If there are no free cells, a win, then
        return True
    For digits from 1 to 9
        If no conflict for digit at (row, col), then
            assign digit to (row, col)
            recursively try to fill rest of grid
            If recursion successful, then
                return True
            Else
                remove digit
    If all digits were tried, and nothing worked, then
        return False

My code for Sudoku:
14-Recursion/recursion_14_sudoku_cfg.svg
14-Recursion/recursion_14_sudoku.py
Note: I originally wrote this for C++, and then converted it to python, so this python code has a bit of a C-style to it.

As we trace this, pay attention to:
diving deeper by stepping,
the first time backtracking happens,
look-ahead versus look-behind,
whether a function call is responsible for reversing it’s own move, or the move of another function call,
the final termination condition.

Your maze’s code macro-structure can be essentially identical to the Sudoku code above.
If it diverges, you should fix it to match what I’ve given here!!

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Cahoot-14.7

1.10.2.2.2 Mazes

https://en.wikipedia.org/wiki/Maze_solving_algorithm
https://en.wikipedia.org/wiki/Maze#Solving_mazes
General rules to solve a maze?
How about the right or left hand rule?
Start in center, and try to escape:
14-Recursion/right_hand.png
General rules to solve a maze?
Right or left hand rule doesn’t work with this kind of loop:
14-Recursion/right_hand2.png
Recursive maze-finding:
14-Recursion/rec_maze.png
What is the base case?
What is an incrementally smaller version of the maze problem?
What is the condition?
14-Recursion/rec_maze2.png
Maze with prize at center Goal:
start outside of maze, obtain prize, find your way out.
14-Recursion/prize.png
Important note:
Use the pseudo-code and the Sudoku code to write your maze!
Don’t copy code from the internet…